If you don't mind $30 for 4 hours of gameplay, then go for it. Gearbox got it right this time around, albeit quickly. They're good levels, but I would've liked to see some more weapons or tasks or something. An additional annoyance with the Half-Life engine is that it seems unable (or unwilling) to support resolutions above 1280x960, something that you'd think Valve or somebody would have addressed by now.įinally, there aren't any Blue Shift-specific multiplayer games or mods, just some additional levels. The HD pack is a nice touch, but isn't all THAT great. I personally completed it in 4 hours (with liberal use of quicksave), but I'm a Half-Life veteran and I knew the general guidelines of what to expect. It's incredibly short! Revewers were saying that it takes about 6 hours to complete, but that's being generous. The HD pack that upgrades player/weapon models and textures is also a nice touch. Thank God Almighty! Only one jumping puzzle! 1 Like the other expansions, Half-Life: Opposing Force and Half-Life: Decay, Blue Shift's story runs parallel to the events of Half-Life, this time through the eyes of Black Mesa security guard Barney Calhoun. Best of all, there is only ONE jumping puzzle. Half-Life: Blue Shift is the second expansion pack for Half-Life, developed by Gearbox Software and released on June 15, 2001. Sometimes when you play Half Life: Blue Shift (and Half Life and HL. ![]() There are some cute references to the original Half-Life and a question or two answered there are puzzles that make sense and aren't out of place in the story it has a satisfying ending with genuine moments of suspense and tension. This guide provides some tips and tricks for making Half-Life a more. ![]() Blue Shift is an example of what happens when you learn from your previous mistakes. Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.
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